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The Art, Technology, and Business of 3D
Date: October 19, 2010
Location:Costa Mesa
The Art, Technology, and Business of 3D. AccessEn. The content industry has spent over 100 years developing tools and techniques to tell engaging stories and cover real-world events in two dimensions. The CE and distribution industries have similarly spent generations developing products and resources to connect consumers to entertainment and to each other. The current renaissance of 3D is an unexpected consequence of the entertainment and consumer electronics industries’ conversion from analog to digital technology. Artistic techniques, hardware, and software tools that work in 2D are being rethought and modified for 3D in both the professional and consumer markets. Decisions about image capture, data formats, metadata, and file management will determine what 3D consumer product features can be developed, and the nature of the 3D experiences that consumers will enjoy. This talk will present an overview of the current situation, including emerging areas that entrepreneurs can consider for product and service development. See
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