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Virtual Worlds
Date: April 08, 2008
Virtual Worlds: Second Life & Beyond. OCTANe@UCI. Fully immersive 3D virtual worlds such as Second Life,, Gaia Online and HiPiHi are seriously entertaining, and 30-40 million people are currently living, working and playing in them.What's the opportunity for virtual world innovation and investment? Bring your questions and join our panel of digerati for an exploration of how organizations are using vitality for collaboration, branding, R&D, recruiting and research. See
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