Tuesday, December 20, 2005
World of Warcraft Hits 5 Million Users
Irvine-based Blizzard Entertainment is reporting that its immensely popular World of Warcraft online role playing game (RPG) has hit 5 million users. The massively multiplayer entertainment service said that the subscription service's growth exceeded all of its expectations. The World of Warcraft game puts online players in an online world with quests, monsters, and a focus on fantasy and adventure. The service has even spawned its own economy, with trade in virtual weapons and armor. World of Warcraft said that it counted customers as those who have paid a subscription fee or purchased a prepaid card to play World of Warcraft, as well as those purchasing an installation box with free one montha access. The service is available internationally, with the company recently adding Taiwan, Macau, and Hong Kong to the countries where the game is available.