Student-Driven 3D Game Engine Development: Practical Approach. Sponsored by the Center for Computer Games and Virtual Worlds & The Institute for Software Research. Speaker: Artem Kovalovs, Gameplay programmer at Visceral Games, Electronic Arts, Los Angeles. Kovalovs will talk about building student-driven 3D game engines and what can be done to minimize the development time. He will use the example of PrimeEngine PC/XBox360 framework that was built in the USC GamePipe classes. See http://cgvw.ics.uci.edu/ |